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AnimateOnSunrise: Rewrote it to be less error prone.ĪdvancedTextures: you can define the color of a mesh with the _Color parameter.GrassEditor: You can convert any texture to grayscale, so some are more usefull now.Only NearGrass receives those from the FarGrass (which looks better that way) GrassColor2 : Normal Maps for each Texture are precalculated and cached unter PluginData.The GrassColor2 editor supports these changes.This is like a light version of substance painter. GrassColor2: Multicolor Blendmasks allow blending of up to four textures (including alpha channel and mix) ( for example: grass + concrete + (worn) white stripes + dirt roads).GrasColor: Normal Maps are precalculated and cached unter PluginData.support for custom launchpad smoke emitters (either Unity ParticleSystem or KSPParticleEmitter).This feature will come back when it is properbly implemented SpaceCenters are no longer focused when they are not on the Homeword.statics should be less bumpy after a scene switch.you can assign crew to stored vessels and launch them from the KSC menu.you can store vessels and the crew is recovered automatically.You can set your D-Scan to use Active Overview Filters without cluttering your D-Scan with unnecessary information.Version 1.8.1.15 for Kerbal Space Program 1.8.1 All presets are designed with D-Scan in mind, including 6 Warp, to keep you “relatively” safe. This is intentional and designed so that you know who and what is around you at all times. You’ll notice, except for 6 Warp, that combat can take place within any tab or preset. The default, and only, preset is also named 6 Warp. The default preset is 5 Travel: +Allies.Ħ Warp: The pod saver tab. The default preset is 4 Asteroids.ĥ Travel: The travel tab, used from getting from place to place, citadel to station. The default preset is 3 Loot: +Ships.Ĥ Scanning: This tab is used for hunting and allows you to D-Scan specific places such as asteroids, moons, etc. The default preset is 2 Enemy: Drones.ģ Extras: This tab is used for looting/salvaging and mining. The default preset is also named 1 Combat.Ģ Target: This tab works in tandem to 1 Combat allowing you to keep track of specific targets, enemy or friendly. Additional presets are prefixed with a “1”. To get the overview, join the AEGIS Overview channel in-game.ġ Combat: This is where all the action takes place. They’re designed for the more experience pilot in mind, but still very useful and nice to have for anyone playing the game. All these presets are prefixed with "2" and are used to display either Enemy or Friendly ships in tandem with normal Combat. These two layouts work in conjunction with each other and the Core presets for most big Fleet Operations. Parts 2 and 3 can be considered the extra fat on the bones of the Core layout. You'll also find some useful presets such as +Allies and +Fleet. The core AEGIS Overview layout has 15 base presets that will allow you to switch between Combat, Looting, Travel, etc, without much fuss. There is also a 9 Template preset, which is the base template for all presets. The prefixed numbers indicate what preset goes in which tab. There are 6 numbered and named tabs: 1 Combat, 2 Target, 3 Extra, 4 Scanning, 5 Travel and 6 Warp each with their own colour. With that in mind I started from scratch, borrowing some ideas from the other overview settings, and trying to keep it as simple and easy to follow as I could. The overall premise for the AEGIS Overview is that combat is combat, no matter if it’s PvE or PvP. I personally like a clean easy to navigate interface.
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So, I tried both the SaraShawa and Z-S overviews but found them too clunky for my tastes. But after taking almost 2 years off I found that my previous settings were vastly outdated. While I did share it with some of my fellow corp mates, I never really had any inclination in developing it into anything other than personal use. I started fiddling around with the overview settings way back in 2014 when I got involved in Factional Warfare.
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